MapleStory M is it a very different game

And please get rid of% HP damage. About% HP damage system… this needs Maplestory M Meso a rework. We must make defense, accuracy and avoidability more usefull. I am aware there is a system like hard magnus. I detect by funding my Hero further along with the amount of times I try him, I recognize that the%HP damage he copes on me with spin or rush seems LOWER!!

Probably because we’ve got a very high total main stat or maybe defense. We ought to use a system that will work for ALL kinds of percent HP damage except the 1hit KO and meteors of bosses. Percent HP damage which should get lower by getting a great deal of defense stat.

Tanky classes will be capable of get even less harm, with a cap of course XD And buy Maple Mobile Mesos really a chance for% HP dmg to perform a MISS by getting a great deal of avoidability stat, but naturally I am thinking there should have a limit of chance to overlook, so we won’t make thieves overly OP.

While%chance overlook to percent HP damage on other classes should be halved and for particular classes, cap may be between burglar and other courses generally, those that have certain avoidability abilities.

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