Runescape is best experienced as a never-ending RPG
Jagex have stamped a strange market onto Runescape’s grim fairy tale setting over the span of its 16 decades. It’s a medieval fantasy realm that spans a huge number of environments and cultures, but it also drags in steampunk and modern-day influences. In large RS gold, that’s as it is a world that’s grown by way of countless little content updates, most of which were alterations to existing locales.
Jagex seldom get to flex their muscle with a sterile space. What we understood of Menaphos was confined within the low-res stone walls in its boundaries – nothing else existed beyond the trollish gates, which players can walk around, but not traveling beyond. For the first time, Jagex was operating with some of that empty space, creating articles for the Menaphos upgrade from scratch instead of building it along with a town that existed.
“We had this literal blank canvas,” states Redstall,”the city must be there but in the moment it is just sand. So we got to choose the way that it was going to seem and that was a lot of fun throughout the pre-production stage” The appearance and tone that they settled on is unquestionably very buy Runescape gold, a combination of ancient Egyptian design and lush, cartoonish blobs of color and life more reminiscent of modern-day Marrakesh.
A glance of the key art tells you everything you want to understand: you are getting a desert area; you’re getting that Indiana Jones, matinee show vibe; you understand there’s going to be exploration, adventure, romance, and political intrigue.